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Server-Side Visualization Testing

Server-Side Visualization Testing

A Roblox experience owned by Muy Dibujo.

OtherENnetworkinglatency testingdeveloper tool

Description (written by the developer; not a statement by this register)

View a silhouette that represents your server-side position against your client-side position in order to see lag delta in real time (ex: the "peekers advantage" phenomenon). Silhouettes and calculations are client-sided, so the true lag may be slightly inaccurate, but it also heavily depends on latency Information is broadcast by default at 60 ticks per sec. For non-testing purposes (in actual games with 10+ players), the recommended tick-rate is 20-30 per sec. Higher tick = the server updates its position more frequently, so the silhouette is smoother, trails behind less, and feels more accurate to where the server actually thinks you are. But remote events get called more often per second, per player. At 20 ticks, that's 20 calls/sec per player; at 60 ticks, it's 60. This scales with player count. 60 calls × 10 players = 600 calls = ~7.2 kb outbound Moderate/High latency (ping) is recommended for tests. Play on a VPN or something Made by NanoDaVinci just cause I was bored

Last updated by the developer 20 Apr 2026, 04:05 UTC.

0
playing (measured 23 Aug 2026, 16:02 UTC)
1,563
lifetime visits
67%
liked (8 👍 / 4 👎)
4
favourites (2.6 per 1k visits)
13 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 16:020first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

679078.523 August 2026 — 90 % liked2 September 2026 — 67 % liked23 August 20262 September 2026
2 measurements spanning 10 days, net -23. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:5167-23
23 Aug 2026, 18:3690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.