Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Hoop Dynasty

Hoop Dynasty

A Roblox experience owned by Hoop Dynasty Official.

SportsENbasketballcompetitiveplayer progression

Description (written by the developer; not a statement by this register)

🏀 Welcome to Hoop Dynasty Hoop Dynasty is a basketball game built for players who want a competitive and rewarding experience. Create your player, choose your playstyle, and hit the court to compete against others. Whether you like scoring from deep, attacking the rim, setting up teammates, or locking down on defense, there's a role for every type of player. Play games, earn wins, improve your build, and continue working toward becoming one of the best players on the court. Every game gives you a chance to get better, learn new moves, and develop your own style of play. Team up with friends, run with your squad, or test yourself against new competition. The game focuses on skill, timing, and teamwork. Winning isn't just about having a good build—it's about making the right plays when they matter most. As updates release, expect new features, improvements, and more ways to compete.

Last updated by the developer 30 Jun 2026, 20:42 UTC.

0
playing (measured 13 Aug 2026, 20:21 UTC)
2,885
lifetime visits
67%
liked (8 👍 / 4 👎)
23
favourites (8.0 per 1k visits)
14 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 20:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Build
1,000 R$
All 99 Stats
500 R$
+ 100 wins
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pre Alpha · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

646765.518 August 2026 — 64 % liked27 September 2026 — 67 % liked18 August 202627 September 2026
2 measurements spanning 40 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Sept 2026, 17:1867+3
18 Aug 2026, 11:3064first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.