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FISHNG 🐟

FISHNG 🐟

A Roblox experience owned by FOODING GOOD.

SimulatorENidlefishingsimulator

Description (written by the developer; not a statement by this register)

TIME TO GO FISHNG 🐟 FISHNG is the ULTIMATE Idle Simulator game where you control a guild of characters that FISH even when you're AFK or offline! 😴💰 Cast TENS of fishing lines at once with your angler army, each powered up with one of the many 100s different equipment combos! Explore different worlds, each with their own unique theme, drops and gear! [HOW TO FISH?] 🐟 - Hold down to cast your bobber - Wait for your character to reel automatically! - It's that EASY! Inspired by Fisch and IdleOn

Last updated by the developer 10 Aug 2026, 15:19 UTC.

16
playing (measured 10 Aug 2026, 15:37 UTC)
40,760
lifetime visits
65%
liked (36 👍 / 19 👎)
201
favourites (4.9 per 1k visits)
14 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:376first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played FISHNG! · welcome72,755 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

657268.516 August 2026 — 72 % liked26 August 2026 — 65 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 14:3865-7
16 Aug 2026, 14:3872first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.