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GoGo Climb [Team Obby]

GoGo Climb [Team Obby]

A Roblox experience owned by GoGo squeeZ UK.

ObbyENteamworkfruit collectionbrand promotion

GoGo Climb [Team Obby] is an obby experience created on 2026-04-14. It currently has 150 players and 1,545,644 lifetime visits. The game holds 5,321 favorites and an 85% like percentage.

Description (written by the developer; not a statement by this register)

Ready to climb to the top? 🍎 GoGo Climb is an epic adventure with eight exciting levels, from lush forests to a snowy summit. Team up with your friends, collect fruit, solve puzzles, and reach the top! 🌿 Eight unique levels packed with surprises 🍊 Collect fruit and fill your 5-a-day 🤝 Team up with friends using the SOS help 🎁 WIN FREE LIMITED-EDITION UGC ITEMS 🎁 Reach 100 checkpoints to claim the Hat, 500 for the Trousers, and 1,700 for the Jacket. Every item has limited stock, so get climbing before they're gone. Collect all three to earn the Nature Explorer badge! This game includes GoGo squeeZ branded visuals as part of its themed environment. All Roblox members can play GoGo Climb at no additional cost. There are 10,000 limited edition UGC items to be won, with up to three different items available to players. Virtual UGC prizes can be sold/swapped for Robux in the Roblox app. Let's GoGo! 🗻

Last updated by the developer 27 Jul 2026, 13:44 UTC.

29
playing (measured 21 Aug 2026, 20:54 UTC)
1,619,347
lifetime visits
84%
liked (2,740 👍 / 536 👎)
5,833
favourites (3.6 per 1k visits)
14 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

29208118.510 August 2026 — 208 players21 August 2026 — 29 players10 August 202621 August 2026
2 measurements spanning 11 days, net -179. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 2–235 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5429-179
10 Aug 2026, 20:02208first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Nature Explorer · other899 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

848584.514 August 2026 — 85 % liked21 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
3 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:2084no change
21 Aug 2026, 20:5484-1
14 Aug 2026, 13:2085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.