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Resident Evil 9 REQUIEM Showcase

Resident Evil 9 REQUIEM Showcase

A Roblox experience owned by Project RE.

HorrorENResident EvilHorrorTech Demo

Description (written by the developer; not a statement by this register)

Join the group to receive updates and don't forget to like Resident Evil, Resident Evil 9, Resident Evil Requiem, Showcase, Horror, Realistic, Biohazard, RE9, Survival Horror, Psychological Horror, Hyper-Realistic, Photorealistic, Unreal Engine Volumetric Lighting, Gothic Horror, Victorian Architecture, Abandoned Asylum, Decaying Environment, Medical Horror, Dread, Suspense, Occult, Body Horror, Nightmarish, Claustrophobia, Liminal Spaces, Eerie Silence, Ambient Horror, Cinematic, Tech Demo, Graphics Showcase, Level Design, Environment Design, Foggy Atmosphere, Blood Splatter, Rusty Metal, Dark Corridors, First Person Horror, POV, Immersive, Mystery, Exploration, Intense Gore, Jump Scares, Haunting, Resident Evil Leaks, Biohazard Requiem, Concept Reveal, World Premiere, Gameplay Walkthrough,

Last updated by the developer 4 Aug 2026, 23:56 UTC.

0
playing (measured 11 Aug 2026, 04:30 UTC)
33,586
lifetime visits
94%
liked (204 👍 / 12 👎)
396
favourites (11.8 per 1k visits)
14 April 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome26,719 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9416 August 2026 — 94 % liked26 August 2026 — 94 % liked5 September 2026 — 94 % liked16 August 20265 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 03:1894no change
26 Aug 2026, 03:1594no change
16 Aug 2026, 03:0894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.