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🏝️ Summer Obby [75 Stages] ⛱️

🏝️ Summer Obby [75 Stages] ⛱️

A Roblox experience owned by Rofun Studio.

ObbyENsummer themeice cream huntauto-save

Description (written by the developer; not a statement by this register)

☀️ Welcome to the Summer Obby! 🌴 Jump into summer! Navigate through fun themed levels by hopping on colorful platforms, inflatable pool floats, and giant coconuts. Make your way to the very end! ✨ GAME FEATURES: ✨ 🏄‍♂️ 75 Fun Stages: A moderately challenging mega obby experience for all skill levels! 🍦 Ice Cream Hunt: 10 hidden treats are waiting for you! Can you collect them all? 🔍 🏖️ Tropical Vibe: Explore a beautiful beach with stunning summer-themed decorations! 💾 Auto-Save: Leave and come back anytime, your progress is always safe! 👍 Support the game! Please leave a LIKE and FAVORITE if you enjoyed playing! ⭐ 🔔 Hit the FOLLOW button to get notified about new stages and summer updates!

Last updated by the developer 29 Jul 2026, 19:20 UTC.

1
playing (measured 12 Aug 2026, 10:16 UTC)
207,382
lifetime visits
90%
liked (463 👍 / 53 👎)
21,533
favourites (103.8 per 1k visits)
14 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 10:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Helicopter
299 R$
Glider
179 R$
Water Gun
149 R$
Ultra Drink
139 R$
Ice Cream
99 R$
Blueberry Drink
49 R$
Chocolate Drink
49 R$
Lemon Drink
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME!!! · welcome193,737 · 100.0% win
FINISHED!!! · progression37,813 · 51.0% win
Meet a Developer · other431 · 0.00% win
Ice Creams · collection214 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9015 August 2026 — 90 % liked25 August 2026 — 90 % liked4 September 2026 — 90 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 06:1790no change
25 Aug 2026, 04:2090no change
15 Aug 2026, 04:0790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.