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+1 Speed Rocket Glider Escape

+1 Speed Rocket Glider Escape

A Roblox experience owned by mini scoot studio.

RacingENgliderobstacle avoidancespeed progression

+1 Speed Rocket Glider Escape is a racing experience created on 2026-04-14. The game currently has 6 players online. It has accumulated 558,796 lifetime visits and 71,793 favorites. The title maintains a 96% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

Welcome to +1 Speed Rocket Glider Escape! 🪂 How to play: 🪂 Every flight makes you faster! 🏃 Dodge obstacles and reach the finish line to win! ⚡ Unlock new hang gliders with incredible speed boosts! 🔥 Respawn to unlock powerful perks! 👍 Like the game and join the group for a special reward 🎁

Last updated by the developer 5 Aug 2026, 19:21 UTC.

6
playing (measured 10 Aug 2026, 16:02 UTC)
558,796
lifetime visits
96%
liked (1,824 👍 / 83 👎)
75,084
favourites (134.4 per 1k visits)
14 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:022first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Treadmills X30
499 R$
+2 Equipped Pet Slots
345 R$
cloud planne
299 R$
Treadmills X9
199 R$
Lucky! 🍀
189 R$
X2 Wins [OP]
99 R$
Triple Eggs!
45 R$
Treadmills X5
39 R$
Starter Pack
29 R$
Auto Hatch!
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome309,150 · 100.0% win
World 2 · progression573 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 September 2026 — 96 % liked3 October 2026 — 96 % liked13 October 2026 — 96 % liked23 October 2026 — 96 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 23:4896no change
13 Oct 2026, 23:4796no change
3 Oct 2026, 23:4796no change
23 Sept 2026, 23:4696no change
13 Sept 2026, 22:2296no change
3 Sept 2026, 22:1596no change
24 Aug 2026, 20:1896no change
14 Aug 2026, 20:1796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.