Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD] Brainrot Card Collection

[UPD] Brainrot Card Collection

A Roblox experience owned by Studio Elemental.

Card & boardENcard collectinggacha mechanicsinternet meme culture

Description (written by the developer; not a statement by this register)

🌟 CODE: ICEMAN Welcome To Brainrot Card Collection! 🃏 Collect. Grind. Flex. 🎁 Open packs and hope for madness 📖 Stack them in your binder like a goblin 💸 Your cards make money while you exist ✨ Buy packs, chase chaos, become unstoppable 👍 Like the game or your luck is finished 💻 Works on anything with a screen fr Tags: Brainrot, Card Collection, Collector

Last updated by the developer 4 Jul 2026, 16:12 UTC.

0
playing (measured 12 Aug 2026, 20:08 UTC)
17,598
lifetime visits
92%
liked (65 👍 / 6 👎)
74
favourites (4.2 per 1k visits)
14 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 20:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Belt Speed
599 R$
Auto Buy
399 R$
Auto Collect
299 R$
Double XP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

91939216 August 2026 — 93 % liked5 September 2026 — 91 % liked25 October 2026 — 92 % liked16 August 202625 October 2026
3 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 16:0792+1
5 Sept 2026, 15:4991-2
16 Aug 2026, 15:4693first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.