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[LEGACY] Space Shuttle Mission Simulator

[LEGACY] Space Shuttle Mission Simulator

A Roblox experience owned by ❲NASA❳ National Aeronautics & Space Administration.

SimulatorENspace simulationroleplaymission-based

Description (written by the developer; not a statement by this register)

🚀 Welcome to The Legacy Kennedy Space Center! 🌌 Get ready to embark on the ULTIMATE space adventure! 👩‍🚀 Assume Astronaut Roles: Step into the shoes of a Commander, Mission Specialist, or Pilot on board the iconic Space Shuttle. Your mission, should you choose to accept it, is to make history among the stars! 🚀 🌠 Epic Space Missions: Brace yourself for multiple thrilling missions. From launching into the cosmos to rendezvousing with space stations, every task is a heart-pounding challenge waiting to be conquered! 💫 🏆 Achieve Greatness: But here's the twist! To earn your badges and show the world your astronaut skills, you've got to be inside the game when the clock hits T-14 seconds! Can you handle the countdown pressure and rise to the occasion?

Last updated by the developer 16 Apr 2026, 04:24 UTC.

0
playing (measured 11 Aug 2026, 04:17 UTC)
2,938
lifetime visits
82%
liked (28 👍 / 6 👎)
63
favourites (21.4 per 1k visits)
14 April 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:170first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Fly on Columbia! · other0 · 0.00% win
Fly on Atlantis! · other0 · 0.00% win
Fly on Challenger! · other0 · 0.00% win
Fly on Endeavour! · other0 · 0.00% win
Fly on Discovery! · other0 · 0.00% win
Fly on ???? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818281.518 August 2026 — 81 % liked7 September 2026 — 82 % liked7 October 2026 — 82 % liked18 August 20267 October 2026
3 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 16:4582no change
7 Sept 2026, 11:2382+1
18 Aug 2026, 11:0181first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.