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Roll an Egg

Roll an Egg

A Roblox experience owned by Roll an Egg Games.

TycoonENcreature collectionidle incomemultiplayer racing

Description (written by the developer; not a statement by this register)

🥚 ROLL AN EGG 🦖 Run on your treadmill to ROLL creatures, then race into the wild to STEAL giant eggs before the boss catches you! 🏃 Run faster, roll rarer creatures 🥚 Steal eggs from 8 biomes: Plains, Autumn, Desert, Beach, Candy, Glacier, Volcano, Arcane 👹 Outrun the boss guarding every biome ✋ Slap other players off the track and take their eggs 🐣 Hatch eggs on your plot, some weigh millions of KG 📖 Fill the Pet Index to unlock stronger slapping hands 💰 Every creature earns cash while you play, even offline Bigger egg = bigger creature = bigger income. How big can yours get? 👍 Like and ⭐ Favorite for updates! New biomes, bosses and memes coming soon.

Last updated by the developer 8 Sept 2026, 07:02 UTC.

90
playing (measured 8 Sept 2026, 07:50 UTC)
66,664
lifetime visits
86%
liked (2,142 👍 / 346 👎)
100,834
favourites (1512.6 per 1k visits)
14 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

902521718 Sept 2026, 06:50 — 252 players8 Sept 2026, 07:50 — 90 players8 Sept 2026, 06:508 Sept 2026, 07:50
2 measurements taken within a single day, net -162. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–276 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Sept 2026, 07:5090-162
8 Sept 2026, 06:50252first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Dungeon Keys
249 R$
Fast Hatch
199 R$
2x Auto Roll Speed
199 R$
2x Money
149 R$
VIP
49 R$
Sell Anywhere
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Roll · other1,224,010 · 100.0% win
Mega Roller · progression3,537 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8187848 September 2026 — 81 % liked8 September 2026 — 81 % liked18 September 2026 — 87 % liked28 September 2026 — 86 % liked8 October 2026 — 86 % liked18 October 2026 — 86 % liked28 October 2026 — 86 % liked7 November 2026 — 86 % liked868 September 20267 November 2026
8 measurements spanning 60 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Nov 2026, 06:5286no change
28 Oct 2026, 06:5286no change
18 Oct 2026, 06:5286no change
8 Oct 2026, 06:5186no change
28 Sept 2026, 06:5186-1
18 Sept 2026, 06:5187+6
8 Sept 2026, 07:5081no change
8 Sept 2026, 06:5181first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
15 September 2026
Roblox entity thumbnail
8 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.