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Build a Mine Factory ⛏️

Build a Mine Factory ⛏️

A Roblox experience owned by OddMaze.

TycoonENfactory simulationidle/incrementalmining

Description (written by the developer; not a statement by this register)

Welcome to Build a Mine Factory! 💎Place drills and mine for ores 💰Sell your ores for cash 🤖Upgrade and expand your factory with mini miners 🚨 Game is new - lots of new features & content coming soon! Your factory earns offline! Like the game and join the group for rewards!

Last updated by the developer 6 Aug 2026, 19:29 UTC.

1
playing (measured 10 Aug 2026, 17:01 UTC)
264,201
lifetime visits
94%
liked (2,207 👍 / 141 👎)
12,336
favourites (46.7 per 1k visits)
15 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:011first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
2x Mutations
199 R$
Lucky Rolls
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome145,573 · 100.0% win
Tutorial · welcome108,918 · 70.6% win
2nd Floor · progression9,584 · 0.00% win
3rd Floor · progression3,237 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9415 August 2026 — 94 % liked25 August 2026 — 94 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 02:2394no change
15 Aug 2026, 02:0794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.