Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🤓 Grade Test

🤓 Grade Test

A Roblox experience owned by Best Aura Games.

MinigamesENquizsocialleaderboard

Description (written by the developer; not a statement by this register)

Welcome to Grade Test! 🤓 🔍 Take the test and see what grade level you really are! 📈 Complete multiple tests to get on the leaderboard and earn rewards! 👥 Invite your friends to take the test and compare yourselves! 🚀 Answer a few quick questions and see your result at the end! 👍 Like the game and join the group for quicker results! 🔔 Follow for weekly updates! 📝 Note: this test is just for fun and should not be taken seriously.

Last updated by the developer 2 Jun 2026, 00:18 UTC.

0
playing (measured 10 Aug 2026, 17:00 UTC)
183,747
lifetime visits
55%
liked (432 👍 / 356 👎)
4,923
favourites (26.8 per 1k visits)
15 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Played Grade Test! · other154,336 · 100.0% win
Grade Seven! · progression18,521 · 16.8% win
Grade Six! · progression8,674 · 13.4% win
Grade Eight! · progression5,549 · 3.4% win
Grade Five! · progression1,139 · 3.4% win
Grade Nine! · progression498 · 0.00% win
Grade Four! · progression273 · 0.00% win
Grade Twelve! · progression176 · 0.00% win
Grade Ten! · progression163 · 0.00% win
Grade Two! · progression162 · 0.00% win
Grade One! · progression157 · 0.00% win
Grade Eleven! · progression157 · 0.00% win
Grade Three! · progression149 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5515 August 2026 — 55 % liked25 August 2026 — 55 % liked4 September 2026 — 55 % liked14 September 2026 — 55 % liked24 September 2026 — 55 % liked15 August 202624 September 2026
5 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 09:4755no change
14 Sept 2026, 07:2055no change
4 Sept 2026, 07:1855no change
25 Aug 2026, 05:3255no change
15 Aug 2026, 05:3155first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.