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[6.55!] Super Zombie Siege Defense

[6.55!] Super Zombie Siege Defense

A Roblox experience owned by Super Zombie Studios.

Tower defenseENzombietower defenseinspired by SBSD

Description (written by the developer; not a statement by this register)

Welcome to the world of SZ (super zombie), here you are expected to work your hardest in order to prevent the spread of the zombie infection. Buy fighters and become stronger ⚔️ Fight bigger and stronger zombies 🧟‍♂️ And become the commander everyone needs. (Game heavily inspired by SBSD, aka super box siege defense) (This is the official game)

Last updated by the developer 10 Aug 2026, 03:46 UTC.

0
playing (measured 10 Aug 2026, 19:36 UTC)
629,989
lifetime visits
85%
liked (644 👍 / 113 👎)
1,989
favourites (3.2 per 1k visits)
15 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:36746first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cyber Compound Titan
280 R$
Super Fighter
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome85,257 · 0.00% win
Beat Easy Mode · progression30,087 · 0.00% win
Beat Medium Mode! · progression15,966 · 0.00% win
The Watched · other8,045 · 0.00% win
Operation: Savior in Red · other7,095 · 0.00% win
Beat Toxic Growing Mode! · progression6,471 · 0.00% win
Beat Hard mode.. · progression3,866 · 0.00% win
PIZZA! · other3,404 · 0.00% win
Endless mode: Wave 50 · progression545 · 0.00% win
Random Event badge · other22 · 0.00% win
Beat the Gladiator Zombie! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

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