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[New] Roblox Got Latent 🎤

[New] Roblox Got Latent 🎤

A Roblox experience owned by RICI Productions.

Social & hangoutENtalent showcomedyhangout

Description (written by the developer; not a statement by this register)

🎤 Welcome to Roblox Got Latent! 🎤 The ultimate talent show where the bar is on the floor, and we still fully expect you to trip over it. Welcome to the most chaotic stage on the platform, where your completely useless skills finally have a place to shine (or get absolutely roasted). Whether you're here to bomb an audition, aggressively smash the red buzzer, or just sit in the crowd and laugh at the mayhem, there’s a seat waiting for you. ✨ WHAT TO EXPECT: 🎙️ Perform: Hit the "Contestant" button on the left to take the mic and show off your "latent" talent. ❌ Judge: Join the panel, be brutally honest, and let the contestants know exactly how you feel. 🤣 Spectate: Hang out in the audience, vibe with friends, and witness pure comedy. 🏆 Earn Badges: Collect achievements for stepping onto the stage, getting buzzed, and surviving the roast.. 👍 Don't forget to Like and Favorite if you enjoyed the show! Tags: Comedy, Talent Show, Got Latent, Roast, Hangout, Voice Chat, Stage.

Last updated by the developer 2 Aug 2026, 12:28 UTC.

0
playing (measured 16 Aug 2026, 16:31 UTC)
1,064
lifetime visits
88%
liked (15 👍 / 2 👎)
43
favourites (40.4 per 1k visits)
15 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 16:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Latent Journey Begins · welcome539 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8819 August 2026 — 88 % liked8 September 2026 — 88 % liked19 August 20268 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Sept 2026, 21:4588no change
19 Aug 2026, 19:1888first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.