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TREC KL

TREC KL

A Roblox experience owned by FEMME'S STUDIO.

Social & hangoutENmusicsocialnightlife

Description (written by the developer; not a statement by this register)

🌃 - TREC KL Is A Lifestyle And Entertainment Complex Located In The Middle Of City Kuala Lumpur, Malaysia 🇲🇾 🎧Anti Disconnect 24/7🎧 🎶Special Live Music/DJ Session EveryNight - START : 21:00 - 1:00 MYT 🇲🇾 / 20:00 - 00:00 WIB 🇮🇩 At TREC KL, You Can Listen To All Your Favorite Music Genres. Simply Choose Your Song, Sit Back, Relax, And Enjoy The Vibe.🎊🥳 ✨ Taste The Flavor ✨ Relish The Moment ✨ Experience The Vibe ✨ Celebrate The Night

Last updated by the developer 21 Aug 2026, 20:35 UTC.

90
playing (measured 21 Aug 2026, 20:54 UTC)
249,023
lifetime visits
86%
liked (854 👍 / 143 👎)
1,184
favourites (4.8 per 1k visits)
15 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

90123106.510 August 2026 — 123 players21 August 2026 — 90 players10 August 202621 August 2026
2 measurements spanning 11 days, net -33. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–128 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5490-33
10 Aug 2026, 20:22123first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VVIP
200 R$
Cyberpunk Banner
50 R$
VIP
50 R$
Gold Banner
40 R$
Crazy Rich Banner
30 R$
Noir Banner
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

VIP · other26,194 · 0.00% win
VVIP · other3,562 · 0.00% win
Be A Part Of Trec 🎊 · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

868786.515 August 2026 — 87 % liked21 August 2026 — 86 % liked25 August 2026 — 86 % liked4 September 2026 — 86 % liked4 October 2026 — 86 % liked14 October 2026 — 86 % liked24 October 2026 — 86 % liked15 August 202624 October 2026
7 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 08:0486no change
14 Oct 2026, 08:0386no change
4 Oct 2026, 08:0386no change
4 Sept 2026, 08:0186no change
25 Aug 2026, 08:0186no change
21 Aug 2026, 20:5486-1
15 Aug 2026, 08:0087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
2 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.