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Weapon Ascenders [Early Access]

Weapon Ascenders [Early Access]

A Roblox experience owned by Buncho.

Fighting & PvPENarena fightingleveling upleaderboards

Description (written by the developer; not a statement by this register)

Welcome to Weapon Ascenders! HOW TO PLAY: ⚔️ Swing your weapon to increase your power! ⭐ Level up to become more POWERFUL! 🔁 Rebirth to increase your power ten folds! 🏆 Show everyone who's boss by climbing the leaderboards! Immerse yourself in a fast paced arena fighting game where your main goal is to get as strong as possible by swinging and leveling up. Only the strong survive. Upgrade your weapon to become POWERFUL. Do you have what it takes to come out on top? 👍 Likes are appreciated! ⭐ Favorite the game for updates! 💬 If you have any questions or concerns, join our community and let us know!

Last updated by the developer 15 Jun 2026, 15:10 UTC.

0
playing (measured 13 Aug 2026, 14:31 UTC)
6,432
lifetime visits
94%
liked (17 👍 / 1 👎)
34
favourites (5.3 per 1k visits)
15 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Access · welcome41 · 4.6% win
First Swing · welcome40 · 3.1% win
Getting Stronger · progression37 · 3.1% win
Full Arsenal · collection35 · 4.6% win
Rage Awakened · progression32 · 3.1% win
First Victory · progression30 · 3.1% win
Second Wind · progression28 · 4.6% win
Boss Breaker · progression20 · 0.00% win
Lucky Find · collection13 · 3.1% win
Enchanted Edge · progression12 · 1.5% win
Close Call · other11 · 1.5% win
Untouchable · progression4 · 0.00% win
Perfect Parry · other4 · 0.00% win
Boss Regular · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9417 August 2026 — 94 % liked16 October 2026 — 94 % liked26 October 2026 — 94 % liked17 August 202626 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 20:0694no change
16 Oct 2026, 20:0294no change
17 Aug 2026, 17:4694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.