Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[rnb/original] LOSTROOM

[rnb/original] LOSTROOM

A Roblox experience owned by PRKR Studio.

Social & hangoutENmusic clubsocial hangoutdance

[rnb/original] LOSTROOM is a social-hangout experience created on 2026-04-15. It has recorded 689,550 lifetime visits and currently has 234 players. The experience holds 1,596 favorites and maintains a 91% like percentage.

Description (written by the developer; not a statement by this register)

🎵 **WELCOME TO THE LOSTROOM** 🎵 Nikmati suasana club yang stylish dengan musik pilihan, beat yang powerful, dan vibe yang dibuat untuk kamu yang ingin **dance, chill, socialize, dan have fun** bersama teman. 🎧 **MUSIC** • R&B Hits • Hip-Hop & Rap • Trending Music • Original Music 💃 **WHAT YOU CAN DO** • Dance & Dance Sync bersama teman • Request musik favoritmu ✨ **THE VIBE** No drama. No limits. Just **Music, Friends & Good Vibes.** **R&B • HIP-HOP • ORIGINAL MUSIC** 🔊 *Turn up the music. Feel the beat.

Last updated by the developer 21 Aug 2026, 03:47 UTC.

72
playing (measured 21 Aug 2026, 20:54 UTC)
723,166
lifetime visits
91%
liked (1,714 👍 / 165 👎)
1,783
favourites (2.5 per 1k visits)
15 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7222815010 August 2026 — 228 players21 August 2026 — 72 players10 August 202621 August 2026
2 measurements spanning 11 days, net -156. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–251 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5472-156
10 Aug 2026, 18:15228first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

VVIP · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.514 August 2026 — 91 % liked21 August 2026 — 92 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked14 August 20263 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:1591no change
24 Aug 2026, 19:0791-1
21 Aug 2026, 20:5492+1
14 Aug 2026, 19:0691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.