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[🌊] 100 Player Floor Is Tsunami

[🌊] 100 Player Floor Is Tsunami

A Roblox experience owned by shxrklnd.

ObbyENtsunamiparkoursurvival

Description (written by the developer; not a statement by this register)

The water is rising… can you survive? Join up to 100 players in this intense survival challenge where the floor becomes a deadly tsunami! Race against time, climb higher, and outlast everyone else before the wave catches you! Gameplay Features: 🌊 Rising tsunami that never stops πŸƒ Fast-paced climbing and survival action πŸ‘₯ Up to 100 players competing at once 🧱 Parkour your way to safety ⚑ Increasing difficulty the higher you go Only the best survivors will make it to the top… Will you escape the tsunami or get washed away? Tags (IGNORE) #Tsunami #FloorIsLava #Survival #Obby #Parkour #Multiplayer #100Players #Challenge #Escape #Disaster #Adventure #Roblox #Hardcore #Climbing

Last updated by the developer 23 Jul 2026, 22:03 UTC.

0
playing (measured 12 Aug 2026, 07:33 UTC)
1,237
lifetime visits
95%
liked (21 πŸ‘ / 1 πŸ‘Ž)
29
favourites (23.4 per 1k visits)
15 April 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
299 R$
Double Coins
199 R$
Grapple Hook
99 R$
Double Speed
99 R$
Double Jump
99 R$
Sword
99 R$
FusionCoil
49 R$
Gravity Coil
49 R$
Speed Coil
49 R$
Radio
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome319 Β· 100.0% win
You WON!!! Β· progression23 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.