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XIN TOWN OFFICIAL.

XIN TOWN OFFICIAL.

A Roblox experience owned by XIN STUDIO.

RoleplayENtownroleplaysocial

XIN TOWN OFFICIAL. is a roleplay experience created on 2026-04-15. It records 480 concurrent players, 1,889,709 lifetime visits, a 96% like percentage, and 1,121 favorites. The game is developed by XIN STUDIO and supports Windows and Mac operating systems.

Description (written by the developer; not a statement by this register)

XIN TOWN & OFFICIAL: develop by XIN STUDIO Controls: F2 / B = inventory / backpack H / C = slide M = map F6 = request carry q = close gui Minimum Requirement : • OS Windows : 7,8,10,11 (64 bit) , Mac os • Processor : Intel i5-2500 / AMD FX-8320 • Memory : 4 GB • Graphics : NVIDIA GTX 560 / AMD Radeon 6870 (1GB VRAM) WE ARE FAMILY

Last updated by the developer 21 Aug 2026, 13:06 UTC.

88
playing (measured 21 Aug 2026, 21:50 UTC)
1,949,466
lifetime visits
96%
liked (1,593 👍 / 74 👎)
1,836
favourites (0.9 per 1k visits)
15 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

88469278.510 August 2026 — 469 players21 August 2026 — 101 players21 August 2026 — 88 players10 August 202621 August 2026
3 measurements spanning 11 days, net -381. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 31–526 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5088-13
21 Aug 2026, 20:54101-368
10 Aug 2026, 15:17469first reading

Concurrent players at each of our measurements (insert-on-change).

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Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked21 August 2026 — 96 % liked21 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 September 2026 — 96 % liked3 October 2026 — 96 % liked13 October 2026 — 96 % liked23 October 2026 — 96 % liked14 August 202623 October 2026
10 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:3896no change
13 Oct 2026, 12:3696no change
3 Oct 2026, 12:3596no change
23 Sept 2026, 12:3496no change
13 Sept 2026, 12:3196no change
3 Sept 2026, 12:3096no change
24 Aug 2026, 10:3396no change
21 Aug 2026, 21:5096no change
21 Aug 2026, 20:5496no change
14 Aug 2026, 10:3396first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.