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Reminiscence Zombies

Reminiscence Zombies

A Roblox experience owned by Tri-Circular Studios.

SurvivalENzombie survivalround-basedCall of Duty inspired

Reminiscence Zombies (2019) is a survival game on Roblox, measured at over 32.8 million lifetime visits. It records 1,567 playing now, a like rating of 92%, 238,788 favourites.

Description (written by the developer; not a statement by this register)

Reminiscence Zombies, originally known as TranZit: Remastered, is a round-based zombie survival game that takes its own spin on the zombie gamemode formula of Call of Duty World at War and the Call of Duty Black Ops series. Survive endless hordes of zombies with a variety of weapons, cosmetics, difficulties, custom perks, original and classic maps as well a whole new way of progressing! -- Use code "WELCOME" to receive 250 Z-Tokens & a special cosmetic! Premium players get 25% off cosmetic purchases. Double XP is enabled on weekends. Private Servers offer Sandbox mode, which can be toggled on from the Reminiscence Hub.

Last updated by the developer 21 Oct 2026, 05:39 UTC.

1,131
playing (measured 26 Oct 2026, 03:50 UTC)
33,868,830
lifetime visits
92%
liked (56,922 👍 / 4,873 👎)
251,073
favourites (7.4 per 1k visits)
23 January 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2211,9431,0821,1315 October 202626 October 2026
500 measurements spanning 21 days, net +645. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 03:501,131-174
26 Oct 2026, 02:501,305-80
26 Oct 2026, 01:501,385+39
26 Oct 2026, 00:501,346+48
25 Oct 2026, 23:501,298+18
25 Oct 2026, 22:501,280+19
25 Oct 2026, 21:501,261-39
25 Oct 2026, 20:501,300+46
25 Oct 2026, 19:501,254+104
25 Oct 2026, 18:501,150+162
25 Oct 2026, 17:50988+138
25 Oct 2026, 16:50850+148
25 Oct 2026, 15:50702+71
25 Oct 2026, 14:50631+144
25 Oct 2026, 13:50487+123
25 Oct 2026, 12:50364-14
25 Oct 2026, 11:50378+26
25 Oct 2026, 10:50352-62
25 Oct 2026, 09:50414-115
25 Oct 2026, 08:50529first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Weapon Skin Pack
1,000 R$
No Perk Limit
1,000 R$
Chat Tag
750 R$
Perk-a-Cola Benefits
400 R$
Eccentric Shopper
200 R$
Double Points
150 R$
x2 Bank Capacity
100 R$
Random Perk at Start
75 R$
Random Uncommon Weapon at Start
75 R$
10k Points at Start
75 R$
Stronger AUG-A1
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Close Call · other477,137 · 5.9% win
Penny Pincher · collection418,664 · 5.1% win
Reached Level 20 · progression404,776 · 3.0% win
Reached Level 40 · progression241,142 · 1.7% win
Feed the Beast · other237,807 · 1.9% win
No One Escapes Alive · other221,380 · 1.7% win
Springlocked · other172,009 · 1.9% win
Reached Level 60 · progression171,051 · 1.1% win
Exponential Growth · other158,562 · 1.5% win
Chain Lightning · other150,134 · 1.4% win
Reached Level 80 · progression131,295 · 0.80% win
Zombie Annihilator · other131,017 · 1.3% win
The Martyr · other127,374 · 4.6% win
Reached Level 100 · progression107,048 · 0.70% win
Octagonal Salvation · other86,029 · 1.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9221 August 202626 October 2026
1560 measurements spanning 65 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1560
Measured (UTC)% likedChange
26 Oct 2026, 03:5092no change
26 Oct 2026, 02:5092no change
26 Oct 2026, 01:5092no change
26 Oct 2026, 00:5092no change
25 Oct 2026, 23:5092no change
25 Oct 2026, 22:5092no change
25 Oct 2026, 21:5092no change
25 Oct 2026, 20:5092no change
25 Oct 2026, 19:5092no change
25 Oct 2026, 18:5092no change
25 Oct 2026, 17:5092no change
25 Oct 2026, 16:5092no change
25 Oct 2026, 15:5092no change
25 Oct 2026, 14:5092no change
25 Oct 2026, 13:5092no change
25 Oct 2026, 12:5092no change
25 Oct 2026, 11:5092no change
25 Oct 2026, 10:5092no change
25 Oct 2026, 09:5092no change
25 Oct 2026, 08:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

reminiscence-zombies.fandom.com12 active editors · 2,108 edits
126 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.