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Anomaly Investigators – Spot What Changed

Anomaly Investigators – Spot What Changed

A Roblox experience owned by Anomaly Investigators.

PuzzleENmemoryco-opanomaly spotting

Description (written by the developer; not a statement by this register)

🔍 Something is wrong… but can you spot it? Trust your memory… or reset the timeline. Play solo or with up to 5 players in this online co-op where every round is different and reality is never stable. [How To Play] • Play solo or co-op (up to 5 players) • Each round the map may or may not have anomalies • Memorize the environment during the stable timeline • Decide: is there an anomaly or is the timeline safe? • Communicate or rely on your own observations [Core Rules] • Each round may contain anomalies… or none at all • Correctly finding anomalies reduces how many anomalies are left • Correctly calling a safe timeline also reduces how many anomalies are left • Wrong answers reset anomaly progress back to stable timeline • Reduce anomalies left to 0 to win [Progression] • Earn XP for correct decisions • Higher ranks (S–F) based on performance • Gamepass doubles XP rewards Remember: every round is new, every detail matters, and one wrong call can reset everything.

Last updated by the developer 15 Sept 2026, 10:22 UTC.

0
playing (measured 26 Sept 2026, 18:18 UTC)
1,333
lifetime visits
67%
liked (6 👍 / 3 👎)
40
favourites (30.0 per 1k visits)
15 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Sept 2026, 18:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Pass
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Early Access! · welcome947 · 0.00% win
Safety First! · other113 · 0.00% win
ANOMALY COMIC! · collection19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

63676528 September 2026 — 63 % liked8 October 2026 — 67 % liked28 September 20268 October 2026
2 measurements spanning 10 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Oct 2026, 19:3867+4
28 Sept 2026, 19:3063first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.