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Drill For Cash 💰 [SEASON 1]

Drill For Cash 💰 [SEASON 1]

A Roblox experience owned by Drill For Cash Community.

TycoonENincrementalgrindingseasonal

Description (written by the developer; not a statement by this register)

Seasons just realised! ✨ Welcome to Drill For Cash!!✨ 👥 Join the group for a free really OP Chest! 👍Like the game if you enjoyed it! ---------------- 🪨Place drills to generate ores! 💰Sell ores for a lot of Cash! 🔨Buy more drills to generate even more ores! 💎Upgrade your plot and your stats with Gems! 🤑Fuse Drills for even better ones! 🎲Collect crates for boosts! 📈Grind the Index and find ALL Drills and Special Gears! ✨Climb your way to the top of the leaderboards and become the #1! Entirely made by @SupremeViande 👽 (pls subscrib)

Last updated by the developer 6 Sept 2026, 21:52 UTC.

11
playing (measured 7 Sept 2026, 03:16 UTC)
2,360
lifetime visits
82%
liked (14 👍 / 3 👎)
877
favourites (371.6 per 1k visits)
15 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 03:1614first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
199 R$
[SOON] Triple Geode Open
149 R$
+15 Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

S · other7,624 · 100.0% win
L · other7,623 · 100.0% win
L · other7,615 · 100.0% win
I · other7,610 · 100.0% win
R · other7,601 · 100.0% win
D · other7,588 · 100.0% win
First Rebirth! · progression2,605 · 100.0% win
Millionaire! · progression1,303 · 0.00% win
Billionaire · progression238 · 0.00% win
Fuse A Drill! · other135 · 0.00% win
Halfway Through! · progression15 · 0.00% win
Maxed Plot! · progression13 · 0.00% win
Collectors · collection2 · 0.00% win
Almost There... · progression0 · 0.00% win
The End Is Here · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8189857 September 2026 — 89 % liked17 September 2026 — 87 % liked27 September 2026 — 82 % liked7 October 2026 — 81 % liked7 November 2026 — 82 % liked827 September 20267 November 2026
5 measurements spanning 60 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Nov 2026, 00:0682+1
7 Oct 2026, 23:5181-1
27 Sept 2026, 23:5082-5
17 Sept 2026, 17:3587-2
7 Sept 2026, 17:3389first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.