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SHAKE or DIE 💀

SHAKE or DIE 💀

A Roblox experience owned by QuestionableExperiences.

MinigamesENsocial deductionfast-paced pvpminigame

Description (written by the developer; not a statement by this register)

The Box Shakes… and someone is chosen. If YOU are selected, you have 15 seconds to eliminate someone. Fail, and you’re out. 💀 One Shake. One chance. 🏃 Fast rounds, instant pressure, zero downtime 🏆 Win rounds to earn cash, unlock better weapons, and dominate lobbies 🔥 Every round gets more intense as players drop Think fast. Aim faster. Will you survive the round… or be the next one out? 👍 Like and favorite the game for more updates! 🔥 Join the group for in game perks and special codes! 💎 Premium players get a special gun + 10% more money! + an extra 10K Tags: slap, survival, pvp, multiplayer, minigame, battle pass, speed, upgrades, mobile, pc, xbox, spin, bottle, spin bottle, run, shoot, arsenal, fast

Last updated by the developer 28 May 2026, 23:47 UTC.

17
playing (measured 10 Aug 2026, 17:17 UTC)
240,699
lifetime visits
60%
liked (205 👍 / 137 👎)
8,622
favourites (35.8 per 1k visits)
15 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Killer Time
99 R$
2x Money
89 R$
Molten Gun Pack [LIMITED]
79 R$
2x Health
49 R$
Starterpack [1000% VALUE!]
12 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing "Shake Or Die" · welcome189,073 · 85.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

60626115 August 2026 — 62 % liked25 August 2026 — 60 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 03:1660-2
15 Aug 2026, 03:1562first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.