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TACEM CQB Training Centre [MOBILE]

TACEM CQB Training Centre [MOBILE]

A Roblox experience owned by CUP. Entertainment.

ShooterENmilitary simulationtactical shootermobile optimized

Description (written by the developer; not a statement by this register)

Fully Mobile Supported Console Support might need additional key Note : You can join the group to give us Feedbacks. Controls : --// MOVEMENT \\-- Q/E - Lean C - Crouch X - Prone LeftShift - Jog LeftControl - Sprint Space - Jump --// WEAPON \\-- R - Reload T - AimPart Y - BlindFire H - Laser Interaction J - Flashlight Interaction V - Firemodes M - Check Bullet Scroll - Stances/Zoom --// OTHERS \\-- N - NVG/Thermal/Visor Capslock - FreeLook TAB - Character Interaction Systems : TACem Engine 2.0 Suzu's Door System

Last updated by the developer 2 Jul 2026, 13:57 UTC.

1
playing (measured 12 Aug 2026, 21:22 UTC)
18,130
lifetime visits
92%
liked (130 👍 / 12 👎)
352
favourites (19.4 per 1k visits)
16 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 21:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Test
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

90929116 August 2026 — 90 % liked26 August 2026 — 90 % liked5 September 2026 — 90 % liked15 September 2026 — 90 % liked25 September 2026 — 91 % liked5 October 2026 — 91 % liked15 October 2026 — 91 % liked25 October 2026 — 92 % liked16 August 202625 October 2026
8 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 15:3892+1
15 Oct 2026, 15:3891no change
5 Oct 2026, 15:3791no change
25 Sept 2026, 15:3791+1
15 Sept 2026, 15:3090no change
5 Sept 2026, 15:2390no change
26 Aug 2026, 15:2090no change
16 Aug 2026, 15:1890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.