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Escape guards for Poppy Playtime

Escape guards for Poppy Playtime

A Roblox experience owned by PoppyDevelopers.

HorrorENhorrortycoonpoppy playtime

Description (written by the developer; not a statement by this register)

🔴 ALERT… Guards on patrol! The clock just struck — it's POPPY TIME! 🧸⏰ 🏃‍♂️ Run • 🙈 Hide • 🎮 Survive • 👾 Collect the cutest creepy monsters! ⚠️ Footsteps getting closer… Don't become their next "toy"! ★ BUILD your squad of fluffy "nightmares" — each with unique perks & powers! 💎 EARN coins 24/7 — even when you're offline! Your mobs grind while you rest. 😴➡️💰 ⚡ UPGRADE in the Gear Shop: faster speed • bigger inventory • pro escape skills! 🔧 EXPAND your base! More space = more monster friends in your HQ. 🏰👥 🎁 FREE REWARDS! 👍 Like + Join Group = 💸 Bonus Coins 🏆 Can you outsmart the guards and become the ultimate TOY TYCOON? 👑 🕹️ Tap PLAY — the escape starts RIGHT NOW! 🚪💨

Last updated by the developer 18 Jun 2026, 03:28 UTC.

0
playing (measured 10 Aug 2026, 20:48 UTC)
54,076
lifetime visits
81%
liked (67 👍 / 16 👎)
389
favourites (7.2 per 1k visits)
16 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shield
499 R$
SecretPack
499 R$
VIP
250 R$
ProPack
129 R$
StarterPack
49 R$
AutoCollect
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

808180.515 August 2026 — 80 % liked24 October 2026 — 81 % liked15 August 202624 October 2026
2 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 22:4881+1
15 Aug 2026, 17:0580first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.