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Caseoh In the Backrooms

Caseoh In the Backrooms

A Roblox experience owned by Baseoh Games.

HorrorENbackroomshorror survivalentity hunting

Description (written by the developer; not a statement by this register)

A remastered/revamped version of the classic Caseoh In The Backrooms game that has been taken down! Teleport between levels, explore the endless maze, survive dangerous entities, and uncover hidden secrets along the way. But be careful... Caseoh might be closer than you think. 🧱 Collect Tools! 🔫 Kill Entities! 🚪 Teleport To Different Levels! 💰 Earn Coins! ❓ Discover Hidden Secrets! Thanks for playing! Be sure to like, favorite, and invite your friends. Join the Baseoh Games group please! Tags: CaseOh, CaseOh Backrooms, Backrooms, Shrek, Horror, Maze, Entity, Monsters, Survival, Exploration, Liminal Spaces, Scary, Multiplayer, Roblox Horror, shrek in the backrooms, shrek backrooms, caseoh horror, shrek horror, scary

Last updated by the developer 31 May 2026, 21:54 UTC.

0
playing (measured 10 Aug 2026, 15:50 UTC)
21,900
lifetime visits
61%
liked (33 👍 / 21 👎)
105
favourites (4.8 per 1k visits)
16 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Become Caseoh
1,500 R$
Nuke Gun
999 R$
Caseoh Minigun
599 R$
Flamethrower
249 R$
Assault Rifle
199 R$
Entity Radar
99 R$
Locate Players
99 R$
Coin Radar
89 R$
Pistol
49 R$
Speed Coil
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome15,796 · 100.0% win
Escape Level 1 · progression878 · 0.00% win
Welcome back! · welcome706 · 61.5% win
Escape Level 2 · progression156 · 0.00% win
Escape Level 3 · progression111 · 0.00% win
Escape Level 4 · progression89 · 0.00% win
Encounter Golden Caseoh · other20 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

61656316 August 2026 — 65 % liked26 August 2026 — 61 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 08:0461-4
16 Aug 2026, 08:0365first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.