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Pixel Farm Tycoon 2D

Pixel Farm Tycoon 2D

A Roblox experience owned by Code&Pixels.

TycoonEN2DTycoonFarming

Description (written by the developer; not a statement by this register)

Welcome to Pixel Farm Tycoon 2D! LShift = Sprint Build your own cozy 2D farm. Buy seeds when the shop restocks. Raise cows, pigs, and chickens. Collect farm products and produce flour. Upgrade your backpack to carry more items. Sell items, earn coins, and unlock rebirths. Each rebirth gives you +5% more income. This game is currently in ALPHA, so you may encounter some bugs. If you find a bug or have a suggestion, please make a post in our group. Shutdown = Patch or Update

Last updated by the developer 7 Aug 2026, 09:23 UTC.

3
playing (measured 10 Aug 2026, 16:35 UTC)
59,890
lifetime visits
78%
liked (378 👍 / 104 👎)
2,019
favourites (33.7 per 1k visits)
16 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coins from selling items
399 R$
Extra backpack with 32 Cells
349 R$
Plant all for 1 click!
79 R$
Collect all the plants in 1 click!
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Educated · other24,044 · 100.0% win
Livestock breeder · other6,266 · 0.00% win
Truffle hunter · collection3,298 · 0.00% win
Egg Rich Man · collection1,678 · 0.00% win
Flour empire · other920 · 0.00% win
Wolf of Farm Street · other887 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

787978.515 August 2026 — 79 % liked25 August 2026 — 78 % liked4 September 2026 — 78 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 17:4778no change
25 Aug 2026, 16:2078-1
15 Aug 2026, 16:0579first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.