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[REWORK!] Forsaken: Ashlands

[REWORK!] Forsaken: Ashlands

A Roblox experience owned by Forsaken: Ashlands.

[REWORK!] Forsaken: Ashlands is a Roblox experience created on 2026-04-16. It currently has 1,132 players. The game has accumulated 5,507,000 lifetime visits and 43,199 favorites. Its like percentage is 76. The genre is not specified in the available data.

Last updated by the developer 24 Aug 2026, 19:11 UTC.

940
playing (measured 24 Aug 2026, 19:50 UTC)
6,203,097
lifetime visits
76%
liked (5,273 👍 / 1,669 👎)
61,676
favourites (9.9 per 1k visits)
16 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6371,6291,13394010 August 202624 August 2026
73 measurements spanning 14 days, net -10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 488–1,778 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 73
Measured (UTC)PlayersChange
24 Aug 2026, 19:50940-27
24 Aug 2026, 18:50967-5
24 Aug 2026, 17:50972+115
24 Aug 2026, 16:50857-25
24 Aug 2026, 15:50882-17
24 Aug 2026, 14:50899-45
24 Aug 2026, 13:50944+43
24 Aug 2026, 12:50901+62
24 Aug 2026, 11:50839+95
24 Aug 2026, 10:50744+38
24 Aug 2026, 09:50706+41
24 Aug 2026, 08:50665-52
24 Aug 2026, 07:50717+57
24 Aug 2026, 06:50660-45
24 Aug 2026, 05:50705+68
24 Aug 2026, 04:50637-99
24 Aug 2026, 03:50736-88
24 Aug 2026, 02:50824-144
24 Aug 2026, 01:50968-237
24 Aug 2026, 00:501,205first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Yourself Skins
199 R$
Legacy Milestones
199 R$
10x XP
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7614 August 202624 August 2026
74 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 74
Measured (UTC)% likedChange
24 Aug 2026, 19:5076no change
24 Aug 2026, 18:5076no change
24 Aug 2026, 17:5076no change
24 Aug 2026, 16:5076no change
24 Aug 2026, 15:5076no change
24 Aug 2026, 14:5076no change
24 Aug 2026, 13:5076no change
24 Aug 2026, 12:5076no change
24 Aug 2026, 11:5076no change
24 Aug 2026, 10:5076no change
24 Aug 2026, 09:5076no change
24 Aug 2026, 08:5076no change
24 Aug 2026, 07:5076no change
24 Aug 2026, 06:5076no change
24 Aug 2026, 05:5076no change
24 Aug 2026, 04:5076no change
24 Aug 2026, 03:5076no change
24 Aug 2026, 02:5076no change
24 Aug 2026, 01:5076no change
24 Aug 2026, 01:3376first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.