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[REWORK!] Forsaken: Ashlands

[REWORK!] Forsaken: Ashlands

A Roblox experience owned by Forsaken: Ashlands.

[REWORK!] Forsaken: Ashlands is a Roblox experience created in 2026, with over 7.2 million lifetime visits. It records 65 playing now, a like rating of 75%, 85,511 favourites.

Last updated by the developer 9 Sept 2026, 15:51 UTC.

65
playing (measured 10 Sept 2026, 08:50 UTC)
7,268,401
lifetime visits
75%
liked (6,235 👍 / 2,058 👎)
87,732
favourites (12.1 per 1k visits)
16 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

651,62984710 August 202610 September 2026
467 measurements spanning 31 days, net -885. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 467
Measured (UTC)PlayersChange
10 Sept 2026, 08:5065-66
10 Sept 2026, 07:50131-39
10 Sept 2026, 06:50170-7
10 Sept 2026, 05:50177-6
10 Sept 2026, 04:50183-73
10 Sept 2026, 03:50256-36
10 Sept 2026, 02:50292-59
10 Sept 2026, 01:50351-84
10 Sept 2026, 00:50435-27
9 Sept 2026, 23:50462+98
9 Sept 2026, 22:50364-39
9 Sept 2026, 21:50403+58
9 Sept 2026, 20:50345+30
9 Sept 2026, 19:50315-8
9 Sept 2026, 18:50323+20
9 Sept 2026, 17:50303-13
9 Sept 2026, 16:50316+2
9 Sept 2026, 15:50314+19
9 Sept 2026, 14:50295-35
9 Sept 2026, 13:50330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Yourself Skins
199 R$
Legacy Milestones
199 R$
10x XP
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

757675.514 August 202613 October 2026
473 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 473
Measured (UTC)% likedChange
13 Oct 2026, 01:3675no change
3 Oct 2026, 01:3575no change
23 Sept 2026, 01:3575no change
13 Sept 2026, 01:3475-1
10 Sept 2026, 08:5076no change
10 Sept 2026, 07:5076no change
10 Sept 2026, 06:5076no change
10 Sept 2026, 05:5076no change
10 Sept 2026, 04:5076no change
10 Sept 2026, 03:5076no change
10 Sept 2026, 02:5076no change
10 Sept 2026, 01:5076no change
10 Sept 2026, 00:5076no change
9 Sept 2026, 23:5076no change
9 Sept 2026, 22:5076no change
9 Sept 2026, 21:5076no change
9 Sept 2026, 20:5076no change
9 Sept 2026, 19:5076no change
9 Sept 2026, 18:5076no change
9 Sept 2026, 17:5076first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.