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[EVENTS] Troll EVERYONE ⚔️

[EVENTS] Troll EVERYONE ⚔️

A Roblox experience owned by Everyone's Trolling.

Fighting & PvPENtroll mechanicssword skinsround-based combat

Description (written by the developer; not a statement by this register)

Earn points, cause chaos, and climb the ranks. Use your points to unleash hilarious trolls on other players ⚡ freeze them, shrink them, blast their ears, or mark them as Wanted. The more you troll and kill, the more XP you earn. Level up to unlock 15 unique swords, from a humble Wooden Sword all the way to the legendary Light Sword. Points reset every round, so every game is a fresh fight. But your level? That's yours to keep. 🗡️ 15 unlockable sword skins 😈 10 troll abilities ⚔️ 3 NEW events 🏆 Compete on the in-game leaderboard ⚡ New round, fresh start 🛡️ Safe zone at spawn

Last updated by the developer 3 May 2026, 15:58 UTC.

0
playing (measured 11 Aug 2026, 09:08 UTC)
16,950
lifetime visits
88%
liked (69 👍 / 9 👎)
373
favourites (22.0 per 1k visits)
16 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Galaxy Aura
499 R$
Celestial Skeleton Aura
299 R$
Red Cape Aura
249 R$
VIP
199 R$
Spirit Aura
199 R$
Heavenly Aura
149 R$
Card Aura
99 R$
Corrupt Aura
79 R$
Vortex Aura
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

889189.516 August 2026 — 91 % liked26 August 2026 — 88 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 16:1788-3
16 Aug 2026, 16:1591first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.