Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
German Neighbourhood 🎙️

German Neighbourhood 🎙️

A Roblox experience owned by German Neighborhood Community.

Social & hangoutDEsocial hangoutvoice chatneighborhood simulation

Description (written by the developer; not a statement by this register)

💬 Klassisches Social Space Game mit einer Frei Erkundbaren Karte und weiteren coolen Features! 🧠 Inspiration: - Mic Up: https://www.roblox.com/games/6884319169/MIC-UP (Machinezy) - Neighbors: https://www.roblox.com/games/12699642568/Neighbors (Mirtiny) - German Voice: https://www.roblox.com/games/136162036182779/German-Voice (celal) ↪ Das aktuelle UI ist sehr stark von German Voice inspiriert, jedoch trozdem selber gemacht. ⚠️ Discalimer: Wir übernehmen keine Verantwortung für Handlungen anderer Spieler, weder innerhalb noch außerhalb dieses Erlebnisses. 🔍 Tags: Deutsch, Voice, German Voice, Hangout, Neighbors

Last updated by the developer 4 Aug 2026, 19:09 UTC.

1
playing (measured 10 Aug 2026, 23:50 UTC)
42,505
lifetime visits
74%
liked (173 👍 / 60 👎)
222
favourites (5.2 per 1k visits)
16 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Big Tip Jar
1,999 R$
Taser
399 R$
Sign
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Home! · welcome12,685 · 58.3% win
Capture Time · other153 · 0.00% win
Elon Musk? · other129 · 0.00% win
Jackpot · other12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7415 August 2026 — 74 % liked25 August 2026 — 74 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 20:0274no change
15 Aug 2026, 20:0274first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.