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Parkour to Find Brainrot (168)

Parkour to Find Brainrot (168)

A Roblox experience owned by Findora.

AdventureENbrainrotcollectionexploration

Description (written by the developer; not a statement by this register)

How to play: 🧠 The BRAINROTS are hiding all over the map and reaching them won’t be easy 🗺️ Parkour your way to where they’re hiding. 🧭 Some are easy to spot while others require smart navigation and careful exploration 🎯 Your goal is to collect all 168 BRAINROTS! Can you find them all? ⭐ Like and Favorite to support the game and future updates

Last updated by the developer 1 Jul 2026, 16:23 UTC.

0
playing (measured 12 Aug 2026, 01:51 UTC)
52,440
lifetime visits
57%
liked (55 👍 / 42 👎)
146
favourites (2.8 per 1k visits)
16 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hacker Carpet (x2 faster)
699 R$
Plush 67
199 R$
Plush Meowl
199 R$
Plush Swag Soda
149 R$
Ultra Coil
99 R$
Boombox
99 R$
Plush Mastodontico Telepiedone
99 R$
Plush Pandaccini Bananini
89 R$
Plush Salamino Penguino
79 R$
Speed Coil
59 R$
Plush Bandito Bobritto
49 R$
Slap
49 R$
Plush Noobini Pizzanini
29 R$
Cheeseburger
29 R$
Pizza
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome35,302 · 0.00% win
Congrats! But can you find more? · collection21,976 · 0.00% win
Wow, almost halfway there! · progression2,846 · 0.00% win
Almost there! · progression98 · 0.00% win
A true brainrot seeker! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.