Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD] Ignite or Die! 🔥

[UPD] Ignite or Die! 🔥

A Roblox experience owned by NEW GAMES GG.

SurvivalENsurvivaltile-basedbeta

Description (written by the developer; not a statement by this register)

Welcome!. In this game You Can either Be : 🔥Igniter : Pick Tiles To Set On Fire By Clicking On Them 🫢Survivor : Pick a Tile To Stand on And Survive Don't Forget to LIKE 👍 and FAVORITE ⭐ if u enjoyed the game! would Help us Continue! Join the GROUP for Future Features. ⚠️NOTE: This game is still in Beta. IF you Experience any Errors or Bugs, Please Report them in the Community Server. Much Appreciated. Credits : Everything : flaozr UPDATE : -- NEW SHOP - ADDED THE ABILITY TO PURCHAS MORE IGNITEABLE TILES WITH GAME CURRENCY. - BUG FIXES! KeyWords (Ignore) : Or Die Die Ignite Win Challenge Lose Trend Brainrot Steal Survival 1 vs All

Last updated by the developer 24 Jun 2026, 17:28 UTC.

0
playing (measured 31 Aug 2026, 20:15 UTC)
570
lifetime visits
71%
liked (5 👍 / 2 👎)
4
favourites (7.0 per 1k visits)
16 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 20:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Test
525 R$
Netherite Shoes
49 R$
+1 Tile
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

weclome badge · welcome438 · 0.00% win
10 KILLS · progression3 · 0.00% win
50 Kills · progression1 · 0.00% win
100 Kills · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.