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[UPD] Swing Obby For Phones!

[UPD] Swing Obby For Phones!

A Roblox experience owned by Lulu Productions.

ObbyENrope swingingmobile optimizationupgrade mechanics

Description (written by the developer; not a statement by this register)

Welcome to Swing Obby For Phones!👋 Are you ready to Rope Swing for Phones? 1. Double jump onto ropes and swing onto platforms! 🚀 2. Make sure not to fall into the void!⬛ 3. Bring phones back to your base to earn Cash! 💵 4. Upgrade your Reach - Grab from farther distance! ⚡ Don’t forget to hit the thumbs up and favourite! 👍⭐

Last updated by the developer 3 Sept 2026, 19:00 UTC.

0
playing (measured 6 Sept 2026, 02:17 UTC)
27,621
lifetime visits
92%
liked (129 👍 / 11 👎)
129
favourites (4.7 per 1k visits)
16 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

010.510 August 2026 — 1 players6 September 2026 — 0 players10 August 20266 September 2026
2 measurements spanning 26 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 02:170-1
10 Aug 2026, 22:161first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
699 R$
Pro Pack
49 R$
VIP
39 R$
x2 Strength
25 R$
2X Cash
25 R$
Auto Collect Money
20 R$
x2 Distance
19 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome17,398 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929392.516 August 2026 — 93 % liked5 September 2026 — 93 % liked15 September 2026 — 93 % liked25 September 2026 — 93 % liked15 October 2026 — 93 % liked25 October 2026 — 92 % liked16 August 202625 October 2026
6 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 06:5392-1
15 Oct 2026, 06:5293no change
25 Sept 2026, 06:5193no change
15 Sept 2026, 05:3493no change
5 Sept 2026, 05:3493no change
16 Aug 2026, 05:3193first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.