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TestGame

TestGame

A Roblox experience owned by BUD Inc.

Last updated by the developer 15 Aug 2026, 18:40 UTC.

0
playing (measured 15 Aug 2026, 18:46 UTC)
824
lifetime visits
100%
liked (19 👍 / 0 👎)
60
favourites (72.8 per 1k visits)
16 April 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 18:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Trail
3,000 R$
Emerald Trail
2,086 R$
Rose Gold Trail
1,450 R$
Electric Purple Trail
1,008 R$
Gold Trail
701 R$
Lightning Trail
487 R$
Mega Luck Boost
399 R$
Blood Trail
339 R$
Triple Hatch
299 R$
Sunset Trail
235 R$
Cotton Candy Trail
164 R$
Matrix Trail
114 R$
2x IQ
99 R$
Sakura Trail
79 R$
Ocean Trail
55 R$
Fire Trail
38 R$
Ice Trail
27 R$
Shadow Trail
18 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

T · other953 · 0.00% win
A · other952 · 0.00% win
R · other952 · 0.00% win
M · other952 · 0.00% win
S · other951 · 0.00% win
Beat Grandpa Gambit! · progression517 · 88.9% win
You defeated Nerdy Knight! · progression369 · 88.9% win
You defeated Professor Pi! · progression212 · 88.9% win
10k IQ · other166 · 44.4% win
You defeated Mr. Checkmate! · progression110 · 100.0% win
You beat the Easy Obby! · progression67 · 100.0% win
100k IQ · other58 · 44.4% win
You defeated Grandmaster Roboto! · progression41 · 100.0% win
You beat the Medium Obby! · progression26 · 0.00% win
1M IQ · other26 · 88.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10020 August 2026 — 100 % liked9 September 2026 — 100 % liked19 September 2026 — 100 % liked29 September 2026 — 100 % liked9 October 2026 — 100 % liked20 August 20269 October 2026
5 measurements spanning 51 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Oct 2026, 17:52100no change
29 Sept 2026, 17:17100no change
19 Sept 2026, 09:23100no change
9 Sept 2026, 09:22100no change
20 Aug 2026, 05:21100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.