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A Gojo Game

A Gojo Game

A Roblox experience owned by Arts of Vermillion..

Fighting & PvPENanimefightinggrinding

Description (written by the developer; not a statement by this register)

Fight to become the ultimate sigma... 💪 In this game, you quite literally fight as Gojo! You can unlock emotes, titles, by grinding for kills!! DM me if there's any bugs, and they will be fixed as soon as possible You can play on any devices! 💻📱🎮 PC MOBILE CONSOLE Keybinds: 💻 Click to punch Q to dash (side dash) S to backdash F to block B to open emotes I consider liking and favoriting this game for more updates!! ✨

Last updated by the developer 24 Aug 2026, 04:44 UTC.

0
playing (measured 24 Aug 2026, 13:35 UTC)
2,421
lifetime visits
88%
liked (30 👍 / 4 👎)
41
favourites (16.9 per 1k visits)
17 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 13:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Servers +
100 R$
Kill Sound
50 R$
Early Access
50 R$
Extra Emote Slots
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Legends Battlegrounds · welcome741 · 69.2% win
Rookie · welcome90 · 7.7% win
Adept · other46 · 0.00% win
Expert · other19 · 0.00% win
Worrior · other6 · 0.00% win
You Met Naoya! · other0 · 0.00% win
Sovereign · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

859087.524 August 2026 — 85 % liked4 September 2026 — 87 % liked25 September 2026 — 88 % liked5 October 2026 — 88 % liked15 October 2026 — 90 % liked25 October 2026 — 88 % liked8824 August 202625 October 2026
6 measurements spanning 62 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 13:3788-2
15 Oct 2026, 13:3690+2
5 Oct 2026, 13:3588no change
25 Sept 2026, 13:3488+1
4 Sept 2026, 23:5187+2
24 Aug 2026, 13:3685first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.