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Core Defence

Core Defence

A Roblox experience owned by coredefense_mct_neku.

ShooterENco-opwave survivalsci-fi shooter

Description (written by the developer; not a statement by this register)

🚀 Defend the Core. Survive the waves. Defeat the boss. Core Defense is a co-op sci-fi shooter inspired by fast, satisfying combat. Fight through waves of alien enemies 👾, protect your Core ❤️ from destruction, and survive the final boss attack ⚠️ Choose your weapon 🔫, jump across the battlefield, and work with your team 🤝 to stop enemies targeting both players and the Core. When the Core takes damage, switch to your repair tool 🛠️ and restore it before it is too late. You cannot fight while repairing, so every decision matters. Features 👥 1–4 player co-op action 🔫 Fast TPS/FPS-style gunplay ⚡ 3 weapon types: Sniper, Energy Rifle, and Shotgun 👾 Multiple enemy behaviors that target either players or the Core 💥 Boss battle with intense DPS pressure 🌌 Space-themed arena with glass floors, cover, elevation, and jump pads 🤝 Casual but thrilling teamwork-focused gameplay 🏆 Can you protect the Core until the very end?

Last updated by the developer 10 Jul 2026, 20:22 UTC.

0
playing (measured 18 Aug 2026, 15:34 UTC)
19,715
lifetime visits
82%
liked (14 👍 / 3 👎)
67
favourites (3.4 per 1k visits)
17 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 15:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Core Recruit · welcome8,539 · 0.00% win
First Boss Down33 · 0.00% win
Centurion Defender0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.