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πŸ‘οΈ Cursed Corridors [HORROR]

πŸ‘οΈ Cursed Corridors [HORROR]

A Roblox experience owned by VoidDeckStudios.

HorrorENhorrorescapeentity

Description (written by the developer; not a statement by this register)

πŸ‘οΈ Welcome to Cursed Corridors [HORROR] Explore cursed hallways, collect crystals, and escape before the entity finds you. Every door hides a surprise. Every choice carries a risk. Will you escape... or become another lost soul beneath? HOW TO PLAY: πŸ” EXPLORE: Search the corridors and uncover hidden rooms πŸ’Ž COLLECT: Gather crystals to progress πŸšͺ CHOOSE: Risk dangerous rooms for greater rewards πŸƒ SURVIVE: Avoid the entity and stay out of its reach πŸ”” ESCAPE: Find your way out alive NOTES: ⚠️ Contains jumpscares, flashing lights, and loud noises. 🎧 Headphones recommended. πŸ‘ Like and ⭐ Favorite to support future updates! Tags: horror, scary, entity, monster, church, corridors, escape, survival, multiplayer, co-op, jumpscare, psychological, exploration, maze, haunted, random events, underground, crystals, chase, roblox horror

Last updated by the developer 2 Jul 2026, 03:42 UTC.

0
playing (measured 10 Aug 2026, 14:03 UTC)
80,288
lifetime visits
51%
liked (52 πŸ‘ / 49 πŸ‘Ž)
1,070
favourites (13.3 per 1k visits)
17 April 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

515251.515 August 2026 β€” 52 % liked4 September 2026 β€” 52 % liked14 October 2026 β€” 51 % liked15 August 202614 October 2026
3 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 51–52 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 18:3351-1
4 Sept 2026, 14:4952no change
15 Aug 2026, 13:1652first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.