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Alpine Border: Coastal Castle

Alpine Border: Coastal Castle

A Roblox experience owned by Imperial Teutonnic Realm.

RoleplayENmilitaryroleplayfictional nation

Description (written by the developer; not a statement by this register)

📜For two hundred years, Teutogard peninsula has been a hotly contested strategic outcrop on the edge of every nation that has laid claim to these territories. Now within Teutonnia's borders, the steep cliffs, green fields and sandy, rocky beaches of the peninsula have been given over to an era of shaky peace. Boats from far away deposit the world-weary at the town docks, ready to cross the border into the town itself, or enlist with Teutonnic forces. Meanwhile, at the edge of the peninsula, fresh Allied troops mass once again to strike at the heart of Teutonnic order. --- 📯Enlist in the ranks of the mighty Teutonnian forces and experience the raw power of the Ruler's war machine! Click the link below: https://www.roblox.com/communities/33813672/Imperial-Teutonnic-Realm 💣Buy gamepasses to boost your power here: N/A 🎩Buy our UGC merchandise! Check out our store below: N/A ---

Last updated by the developer 2 Aug 2026, 01:33 UTC.

0
playing (measured 11 Aug 2026, 23:21 UTC)
5,991
lifetime visits
87%
liked (34 👍 / 5 👎)
121
favourites (20.2 per 1k visits)
17 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Joined the Allies to liberate Teutogard Peninsula · progression0 · 0.00% win
The Ruler is here! · progression0 · 0.00% win
Rose up as an Insurgent · other0 · 0.00% win
The Deputy Ruler is here! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

879691.517 August 2026 — 96 % liked27 August 2026 — 96 % liked6 September 2026 — 95 % liked26 September 2026 — 94 % liked6 October 2026 — 95 % liked16 October 2026 — 87 % liked17 August 202616 October 2026
6 measurements spanning 60 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 21:4587-8
6 Oct 2026, 21:3695+1
26 Sept 2026, 21:3694-1
6 Sept 2026, 19:3395-1
27 Aug 2026, 19:2196no change
17 Aug 2026, 19:1696first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.