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💥Crash Your Car

💥Crash Your Car

A Roblox experience owned by My Car Game.

SimulatorENvehicle destructionphysics simulationupgrade mechanics

Description (written by the developer; not a statement by this register)

🚗 Welcome to Crash Your Car ! How to Play: 📱 Spawn a car and drive it 💥 Crash as hard as possible to earn money! 📈 Upgrade your speed and power to make bigger crashes! 🎮 Playable on Desktop, Mobile, Tablet, and Console! 👍 Like the game and join the group for MORE AWESOME UPDATES! 🔥

Last updated by the developer 22 Jul 2026, 22:38 UTC.

0
playing (measured 11 Aug 2026, 02:35 UTC)
146,163
lifetime visits
92%
liked (1,321 👍 / 122 👎)
13,860
favourites (94.8 per 1k visits)
17 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speed Multiplier [Tier 14]
2,099 R$
Speed Multiplier [Tier 13]
1,699 R$
Speed Multiplier [Tier 12]
1,375 R$
Speed Multiplier [Tier 11]
949 R$
Speed Multiplier [Tier 10]
649 R$
Speed Multiplier [Tier 9]
449 R$
VIP
399 R$
Speed Multiplier [Tier 8]
299 R$
Speed Multiplier [Tier 7]
199 R$
Speed Multiplier [Tier 6]
129 R$
Speed Multiplier [Tier 5]
79 R$
Speed Multiplier [Tier 4]
39 R$
Speed Multiplier [Tier 3]
24 R$
Speed Multiplier [Tier 2]
9 R$
Speed Multiplier [Tier 1]
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Crash Your Car! · welcome98,716 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9215 August 2026 — 92 % liked4 September 2026 — 92 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 09:1592no change
15 Aug 2026, 07:3792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.