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Snowboard for Brainrots

Snowboard for Brainrots

A Roblox experience owned by Simon Snowboard.

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Snowboard for Brainrots is a Roblox experience created on April 17, 2026. The game currently has 53 players online and has accumulated 3,873,244 lifetime visits. It holds 9,805 favorites and maintains a 91% like percentage. The genre field is listed as null in the provided data.

Description (written by the developer; not a statement by this register)

Welcome to Snowboard for Brainrots! 🏂 Ride your snowboard on the slopes to collect OP Brainrots! Don’t wipe out or fall into the abyss! ❄️ Bring Brainrots back to your Base to earn Cash! 💵 Upgrade your speed and jump to shred even further! 🏂💨 Don’t forget to like the game! 👍 NEW UPDATES WEEKLY! 3000 Likes for the Next Gift!!! THANK YOU THANK YOU

Last updated by the developer 19 Jun 2026, 12:18 UTC.

53
playing (measured 10 Aug 2026, 15:15 UTC)
3,873,244
lifetime visits
90%
liked (4,161 👍 / 440 👎)
10,315
favourites (2.7 per 1k visits)
17 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:1547first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Jump
199 R$
VIP
149 R$
Permanent Super Speed
129 R$
Pro Pack
49 R$
Auto Collect
9 R$
Starter Pack (SALE)
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

909190.514 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked13 September 2026 — 91 % liked23 September 2026 — 91 % liked3 October 2026 — 91 % liked13 October 2026 — 90 % liked23 October 2026 — 90 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 03:4890no change
13 Oct 2026, 03:4790-1
3 Oct 2026, 03:4791no change
23 Sept 2026, 03:4691no change
13 Sept 2026, 03:4691no change
3 Sept 2026, 03:4591no change
24 Aug 2026, 03:3891no change
14 Aug 2026, 03:3791first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.