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+1 Balloon Jump 🎈

+1 Balloon Jump 🎈

A Roblox experience owned by Placebo Star.

ObbyENincremental growthparkourballoon mechanic

Description (written by the developer; not a statement by this register)

⚑ Welcome to +1 Balloon Jump ! 🎈 🎈 Gain +1 Balloon every second πŸš€ Use balloons to jump higher and reach new heights πŸ† Become the best player on the server πŸ’Ž Roblox Premium: +10% Balloon Boost! πŸ‘₯ Play with friends for a bonus multiplier! πŸ‘ LIKE and FAVORITE the game for more updates! Tags: Obby, Parkour, Fun, Easy, Easy Obby, Parkour Obby, Stud Jumps, Stud Jumps Stages, Obstacle Course, Platformer Obby, Rainbow, Colorful, jump, roblox but every second you get +1 jump power, roblox but you get +1 jump every second, get jump, huge, massive, big, grow, every second, obby, obby tower, guter video tower, takuto, balloon

Last updated by the developer 13 Jul 2026, 10:30 UTC.

0
playing (measured 11 Aug 2026, 05:30 UTC)
40,162
lifetime visits
82%
liked (64 πŸ‘ / 14 πŸ‘Ž)
5,268
favourites (131.2 per 1k visits)
17 April 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

2X Wins!
99 R$
2X Rebirths
79 R$
2X Balloons
59 R$
Octuple Eggs
49 R$
Speed Boost
39 R$
Triple Eggs
29 R$
Fast Hatch!
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome31,889
Void Area! Β· progression40
Candy Area! Β· progression0
Volcano Area! Β· progression0
Jungle Area! Β· progression0
Ocean Area! Β· progression0

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.