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Cash Collect Multiplayer

Cash Collect Multiplayer

A Roblox experience owned by RoboBuilderDev.

TycoonENtycoonidleempire building

Description (written by the developer; not a statement by this register)

Cash Collect Game Multiplayer 💰 Empire Building System Grow your business by unlocking new areas, upgrades, and ways to earn money. 💸Passive Income Generation Keep earning cash over time as your empire gets bigger and stronger. 🤑 Upgrade and Scaling System Boost your earnings with upgrades that make your business faster and more efficient. Unlock new tiers, new areas, and new features as you build your empire. 🐾 Pet & Shop System Comes with a working pet system that helps increase your income and speed up progress. A ready to use shop with boosts, upgrades, and room to add more things later. Efficiency Upgrades Improve your speed, your income rate, and your overall productivity. A clean interface to keep track of your money, upgrades, and overall progress.

Last updated by the developer 27 May 2026, 13:56 UTC.

0
playing (measured 15 Aug 2026, 16:03 UTC)
295
lifetime visits
75%
liked (6 👍 / 2 👎)
5
favourites (16.9 per 1k visits)
17 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 16:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Habibi
50,000 R$
VIP
500 R$
PETS
350 R$
2x Money
249 R$
x2 Gems
150 R$
+250 Storage
100 R$
x2 Equip
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome51 · 0.00% win
1M · collection17 · 0.00% win
100M · collection9 · 0.00% win
Meet a Developer · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.