Cash Collect Multiplayer
A Roblox experience owned by RoboBuilderDev.
TycoonENtycoonidleempire building
Description (written by the developer; not a statement by this register)
Cash Collect Game Multiplayer 💰 Empire Building System Grow your business by unlocking new areas, upgrades, and ways to earn money. 💸Passive Income Generation Keep earning cash over time as your empire gets bigger and stronger. 🤑 Upgrade and Scaling System Boost your earnings with upgrades that make your business faster and more efficient. Unlock new tiers, new areas, and new features as you build your empire. 🐾 Pet & Shop System Comes with a working pet system that helps increase your income and speed up progress. A ready to use shop with boosts, upgrades, and room to add more things later. Efficiency Upgrades Improve your speed, your income rate, and your overall productivity. A clean interface to keep track of your money, upgrades, and overall progress.
Last updated by the developer 27 May 2026, 13:56 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 16:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.