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Deep & Down [BETA] V.0

Deep & Down [BETA] V.0

A Roblox experience owned by Wass'Up.

SurvivalENco-opminingunderground

Description (written by the developer; not a statement by this register)

Welcome to Deep & Down, a Coop PvE mining survival game Mine valuable resources, explore mysterious underground biomes, and battle powerful monsters as you go deeper into the world. Master unique spells and swords, and challenge fearsome bosses guarding the deepest levels with your friends Will you survive the journey to the bottom? ⚠️ Beta Notice Deep & Down is currently in Beta. You may encounter bugs, unfinished features, or balance issues during your adventure Found a bug or have feedback? Please report it on our official server or group page. Your feedback helps us improve the game! KEYBINDS : CTRL for SHIFT LOCK ( has to be ENABLE roblox settings ) ` or ² to open backpack -- CREDITS -- DEVS -> @ssedfirter MUSICS -> @ssedfirter ARTS & THUMBNAILS -> @Mimi

Last updated by the developer 26 Aug 2026, 12:28 UTC.

0
playing (measured 26 Aug 2026, 12:32 UTC)
3,331
lifetime visits
89%
liked (389 👍 / 46 👎)
2,254
favourites (676.7 per 1k visits)
17 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 12:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Customisation +
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ! · welcome11,242 · 100.0% win
New World ! · progression5,645 · 100.0% win
Warrior · progression1,067 · 21.5% win
Appeal of Void · other292 · 4.9% win
Brave Soul · progression46 · 1.2% win
I have many friends · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

889189.526 August 2026 — 88 % liked5 September 2026 — 91 % liked15 September 2026 — 90 % liked25 September 2026 — 91 % liked5 October 2026 — 90 % liked15 October 2026 — 91 % liked25 October 2026 — 89 % liked8926 August 202625 October 2026
7 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 13:0289-2
15 Oct 2026, 13:0191+1
5 Oct 2026, 13:0090-1
25 Sept 2026, 12:5391+1
15 Sept 2026, 12:3390-1
5 Sept 2026, 12:3391+3
26 Aug 2026, 12:3288first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.