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MLP Equestria Girls Tycoon - 2 Player

MLP Equestria Girls Tycoon - 2 Player

A Roblox experience owned by JumpyWorld.

TycoonENMy Little Ponybase building2 player

Description (written by the developer; not a statement by this register)

🏰Welcome to MLP Equestria Girls Tycoon - 2 Player! Choose your favorite character and improve your base!🏰 🎁Upgrade your base to improve walls, unlock weapons, protection and even a unique look!🎁 💾 AUTO SAVE! Favorite the game so you can remember to play again later!💾 ⚠️ LAGGING OR CRASHING? MAKE A FREE VIP SERVER!❗ ⚠️FIX BUG ANTI CHEAT REPORT!❗ ⭐ GROUP REWARDS: Group Chest "5k cash" daily! FREE MORPH! https://www.roblox.com/communities/810789641⭐ Join other game MLP Tycoon - 2 Player: https://www.roblox.com/games/133665380455574/My-Little-Pony-Tycoon-2-Player 😊Choose between: Twilight Sparkle✨ Pinkie Pie🎀 Rarity💎 Rainbow Dash🌈 Fluttershy🌸 Apple Jack🍏 🎟️ Codes: Release | MLPEquestriaGirls | Cash4k | Dev5k ©This game is inspired My Little Pony: Equestria Girls was created by Hasbro Studios. All rights belong to their respective owners.

Last updated by the developer 19 Apr 2026, 04:15 UTC.

0
playing (measured 10 Aug 2026, 15:23 UTC)
1,738
lifetime visits
86%
liked (18 👍 / 3 👎)
196
favourites (112.8 per 1k visits)
18 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

InfiniteCash
1,500 R$
AllGears
699 R$
AngelPack
549 R$
DemonPack
479 R$
x2Cash
479 R$
GoldenUpgrader2
399 R$
VIP
350 R$
FunPack
349 R$
FireballPack
299 R$
GoldenUpgrader
250 R$
AutoCollect
179 R$
GoldenDropper
175 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,203 · 0.00% win
Floor 2 · progression381 · 0.00% win
Floor 3 · progression246 · 0.00% win
Floor 4 · progression198 · 0.00% win
Floor 5 · progression130 · 0.00% win
Floor 6 · progression100 · 0.00% win
Floor 7 · progression55 · 0.00% win
Finish Floor · progression3 · 0.00% win
Last Floor · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.519 August 2026 — 85 % liked29 August 2026 — 86 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 02:4886+1
19 Aug 2026, 02:2085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.