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[2X EVENT] [🧽] SpongeBob Slap Tower (RELEASE)

[2X EVENT] [🧽] SpongeBob Slap Tower (RELEASE)

A Roblox experience owned by Gridline Inc..

ObbyENSpongeBob SquarePantsTower ObbySlap Battles

Description (written by the developer; not a statement by this register)

🧽 Welcome to the ULTIMATE SpongeBob Slap Tower! 🏝️ Climb through a massive SpongeBob-themed obby packed with crazy obstacles, difficult jumps, and chaotic slap battles! 🚀 👋 SLAP players off the tower 🏆 Reach the top for OP Rewards 💰 Earn Wins & Cash 🔥 Race your friends to finish first 😂 Troll players and cause chaos Can you survive the tower and become the ultimate champion? 👑 👍 LIKE + ⭐ FAVORITE the game for more updates, events, and new towers!

Last updated by the developer 10 Jul 2026, 19:15 UTC.

0
playing (measured 11 Aug 2026, 04:31 UTC)
43,594
lifetime visits
54%
liked (26 👍 / 22 👎)
1,153
favourites (26.4 per 1k visits)
18 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[PERM] HD Admin
999 R$
[PERM] Magic Carpet
399 R$
[PERM] Void Slap
249 R$
[PERM] Fire Slap
149 R$
[PERM] Rainbow Slap
149 R$
[PERM] Void Slap
149 R$
[PERM] Jump Coil
149 R$
[PERM] Ice Slap
149 R$
[PERM] Electro Slap
99 R$
[ONE TIME] Skip To End
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome37,120 · 0.00% win
1000 Coins! · collection34,744 · 0.00% win
First Slap! · other6,403 · 0.00% win
Secret?! · secret469 · 0.00% win
1 Win! · progression158 · 0.00% win
20 Wins! · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

52545315 August 2026 — 53 % liked25 September 2026 — 52 % liked5 October 2026 — 54 % liked15 August 20265 October 2026
3 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 01:0454+2
25 Sept 2026, 01:0352-1
15 Aug 2026, 19:3253first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.