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[đŸ§Ș] FPE:Blight

[đŸ§Ș] FPE:Blight

A Roblox experience owned by FPE:B.

HorrorENhorrorasymmetric multiplayerFPE IP

Created in 2026, [đŸ§Ș] FPE:Blight is a horror experience on Roblox with over 11.8 million lifetime visits. It records 1,114 playing now, a like rating of 77%, 43,610 favourites.

Description (written by the developer; not a statement by this register)

Welcome to FPE:Blight This game is in the pre-alpha stage, and almost everything in the game will be changed! SURVIVORS Complete the required objectives while avoiding Miss Circle. Protect each other and stay alive until rescue arrives. KILLERS Spread fear across the school. Eliminate every student and ensure no one lives to see the end. tags, Fundamental, FPE, Baldi

Last updated by the developer 20 Oct 2026, 17:08 UTC.

73
playing (measured 20 Oct 2026, 17:50 UTC)
12,405,775
lifetime visits
76%
liked (10,531 👍 / 3,273 👎)
47,232
favourites (3.8 per 1k visits)
18 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

731,606839.529 September 202620 October 2026
500 measurements spanning 21 days, net -483. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
20 Oct 2026, 17:5073-27
20 Oct 2026, 16:50100-48
20 Oct 2026, 15:50148+31
20 Oct 2026, 14:50117-487
20 Oct 2026, 13:50604-69
20 Oct 2026, 12:50673+29
20 Oct 2026, 11:50644+45
20 Oct 2026, 10:50599+120
20 Oct 2026, 09:50479+44
20 Oct 2026, 08:50435+6
20 Oct 2026, 07:50429+24
20 Oct 2026, 06:50405+49
20 Oct 2026, 05:50356-4
20 Oct 2026, 04:50360-128
20 Oct 2026, 03:50488-18
20 Oct 2026, 02:50506-26
20 Oct 2026, 01:50532-62
20 Oct 2026, 00:50594+59
19 Oct 2026, 23:50535-16
19 Oct 2026, 22:50551first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

hi · other1,663,587 · 46.1% win
School · other130,392 · 4.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

76787713 August 202622 October 2026
1428 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1428
Measured (UTC)% likedChange
22 Oct 2026, 23:0876no change
20 Oct 2026, 17:5076no change
20 Oct 2026, 16:5076no change
20 Oct 2026, 15:5076no change
20 Oct 2026, 14:5076no change
20 Oct 2026, 13:5076no change
20 Oct 2026, 12:5076no change
20 Oct 2026, 11:5076no change
20 Oct 2026, 10:5076no change
20 Oct 2026, 09:5076no change
20 Oct 2026, 08:5076no change
20 Oct 2026, 07:5076no change
20 Oct 2026, 06:5076no change
20 Oct 2026, 05:5076no change
20 Oct 2026, 04:5076no change
20 Oct 2026, 03:5076no change
20 Oct 2026, 02:5076no change
20 Oct 2026, 01:5076no change
20 Oct 2026, 00:5076no change
19 Oct 2026, 23:5076first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
4 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.