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Lambda-Mod (PC-SANDBOX)

Lambda-Mod (PC-SANDBOX)

A Roblox experience owned by Grupin do Mega.

Sandbox & buildingENsandboxtech-demogarrys-mod-clone

Description (written by the developer; not a statement by this register)

hello. its me, the creator of the game, igorMegaBro7789 For a long time, i wanted to be an game developer, and now, i finally achieved that dream. and even though i love this game, i have to discontinue it because of various issues related to UI scaling, lack of original and creative ideas and other ones related to real-life stuff. Lambda-engine 2 and lambda-mod is, was and will always be my biggest and most groundbreaking creations of all time, what beggined as an quick recreation of garry's mod for personal use ended up as an proprietary groundbreaking framework! So to keep it fresh, a last update will be done before the full shutdown of the game, it will include new maps, some classic hotfixes, a new legacy playable branch and a new gun. Well, nice to meet ya lambda enjoyers! (Its good to remind this game was a tech-demo, and the controls are inside an menu option.)

Last updated by the developer 18 Aug 2026, 16:27 UTC.

0
playing (measured 24 Aug 2026, 18:22 UTC)
866
lifetime visits
100%
liked (1 👍 / 0 👎)
8
favourites (9.2 per 1k visits)
18 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 18:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supporter
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sandboxxer · welcome51 · 0.00% win
The guy · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.