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Pass the Knife! 🔪

Pass the Knife! 🔪

A Roblox experience owned by inSinq Studios.

MinigamesENhot potatoparty gamesurvival

Description (written by the developer; not a statement by this register)

Uh oh! Whoa there, you have a knife! 🚨 Pass it to the next person or you'll die! 💀 At the start, someone is randomly picked to have a knife and they have a timer that explodes when time's up! 💥 Keep passing the knife to avoid being its next victim! 🔪 At the end, last person without a knife wins! 🏆 Can you keep the knife off your hands?🤔 Find out by playing the game! 😏 Remember! If you want to stay updated what’s next about the game and future updates, join our community through our group and server🗞️ 📢🥳 knife game, hot potato, roblox party game, roblox minigames, roblox pvp, multiplayer, survival, play with friends

Last updated by the developer 9 Aug 2026, 18:02 UTC.

0
playing (measured 13 Aug 2026, 13:15 UTC)
42,894
lifetime visits
43%
liked (94 👍 / 127 👎)
254
favourites (5.9 per 1k visits)
18 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 13:151first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Luck
199 R$
Summer Pack
190 R$
VIP
120 R$
Halloween Pack
100 R$
Double tokens!
99 R$
Starter Pack
92 R$
Skip (FOREVER)
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome37,099 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

41434215 August 2026 — 41 % liked4 September 2026 — 41 % liked14 September 2026 — 42 % liked5 October 2026 — 42 % liked15 October 2026 — 43 % liked15 August 202615 October 2026
5 measurements spanning 60 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–43 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 01:1843+1
5 Oct 2026, 01:1742no change
14 Sept 2026, 21:2142+1
4 Sept 2026, 21:1641no change
15 Aug 2026, 19:4541first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.