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Heavenly Line Simulator [๐Ÿ˜‡]

Heavenly Line Simulator [๐Ÿ˜‡]

A Roblox experience owned by Cyclical Studios.

SimulatorENqueue simulatorprogressionascension

Description (written by the developer; not a statement by this register)

Join the queue and work your way to the front to ascend to Heaven โ€” a beautiful island in the sky! ๐Ÿ’ธ Earn cash as you wait and spend it to cut ahead of the competition! ๐Ÿ‘‘ The further up the line you get, the more you earn โ€” so keep climbing! ๐Ÿš€ Use Robux to skip ahead instantly, shuffle the queue, or send everyone to Heaven at once! ๐Ÿ† Earn badges, ascend again and again, and prove you're the ultimate Heaven Line champion! ๐Ÿ‘ Like and favorite โญ the game to support more updates! Play all platforms PC ๐Ÿ–ฅ๏ธ, mobile ๐Ÿ“ฑ, tablet ๐Ÿ“Ÿ, and console ๐ŸŽฎ!

Last updated by the developer 20 Apr 2026, 10:35 UTC.

0
playing (measured 19 Aug 2026, 22:48 UTC)
7,153
lifetime visits
80%
liked (12 ๐Ÿ‘ / 3 ๐Ÿ‘Ž)
571
favourites (79.8 per 1k visits)
18 April 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 22:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

AUTO ENTER HEAVEN!
199 R$
AUTO CUT IN LINE!
199 R$
2X MONEY!
199 R$
RAINBOW CARPET! [LEGENDARY]
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Visited the game! ยท welcome5,954 ยท 0.00% win
REACHED HEAVEN! ยท progression3,108 ยท 0.00% win
Made it halfway! ยท progression152 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.