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[HEAVEN CITY] Eternal Cultivation 2

[HEAVEN CITY] Eternal Cultivation 2

A Roblox experience owned by Eternal Cultivation.

RacingENcultivationimmortalitybeast taming

Description (written by the developer; not a statement by this register)

Cultivate your qi, break through the realms, and ascend to immortality. Tame beasts, brew pills, and grow your power across endless rebirths.

Last updated by the developer 13 Jul 2026, 23:51 UTC.

1
playing (measured 11 Aug 2026, 06:31 UTC)
5,450
lifetime visits
57%
liked (32 👍 / 24 👎)
70
favourites (12.8 per 1k visits)
18 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Harvest
149 R$
Double Essence
99 R$
Auto Breakthrough
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

575857.517 August 2026 — 58 % liked27 August 2026 — 57 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 21:1657-1
17 Aug 2026, 21:0458first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.